Hertfordshire Schools Library Service

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Video Catalogue (Dewey 700 - 749)

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Dewey Title Series Age Description U No
700 THINGS ART OF 11-14 years The main focus of this series is contemporary art and design practice. This programme looks at typography (letter forms), sculpture and architecture. 6949.08
700 MAKING CONNECTIONS ARTS CONNECTION 11-13 years This programme looks at artists ignoring convention, breaking the rules and taking risks ,and at collaboration between artists working in different media. 6952.03
700 ARTIST AND THE ENVIRONMENT: Lesley Banks/Simon Laurie STANDARD GRADE ART AND DESIGN 14-16 years This programme looks at the work of Lesley Banks and Simon Laurie who are influenced by different types of environment and culture. 6880.01
700 CLIMATE OF THE TIMES: 1930s STANDARD GRADE ART AND DESIGN 14-16 years This programme looks at the major styles and changes to our society in the 1930's - household goods, films, fashion, Art Deco, and architecture. 6886.01
700 PORTRAIT: Alison Watts STANDARD GRADE ART AND DESIGN 14-16 years This programme introduces students to the creative processes used by artists. The subject of the programme is the portrait painter Alison Watts. 6878.03
700 STYLE OF CHARLES RENNIE MACKINTOSH STANDARD GRADE ART AND DESIGN 14-16 years This programme analyses the style of Charles Rennie Mackintosh, particularly his use of the square, circle and rectangle. 6884.01
700 STYLE OF ONE'S OWN: Roslyn Gaunt/Ian Philips STANDARD GRADE ART AND DESIGN 14-16 years This programme looks at how two young fashion photographers work through the 'Design Process' in response to a brief, and analyses their different approaches. 6882.01
700 ARTISTS AT WORK WATCH 5-7 years This programme follows Shirley Hughes painiting an illustration for "An evening at Alfie's" and talks to Quentin Blake about how he conveys emotion inhis drawings. 5517.03
700 ART (TOP DRAW) WHAT IF? 7-11 years Programmes in this series take one curriculum subject beyond the classroom for some speculative exploration. Make a portrait, re-design your school environment, see the world in a different way. 7530.02
701 COLOUR: PAINTING MIX 7-11 years This unit looks at how art can be prompted by the world around us. 7372.03
701 LINE AND TONE: DRAWING MIX 7-11 years This unit looks at how art can be prompted by the world around us. 7369.08
701.5 PUPPET THEATRE SEEING AND DOING 6-8 years This programme looks at storytelling using puppets and concludes with a performance of 'Gogozan the Strongman'. 6904.05
706.33 BUSINESS OF FOOTBALL SPORTSBANK SOCCER 11-16 years This programme covers turning, dribbling and defending, and looks at the effects of professional soccer, the referees' point of view and soccer as a pastime. 7188.06
707 ART CONNECTIONS ARTS CONNECTION 11-13 years This programme explores the question, "what is art?", through a school project, montages of images and music, art and advertising, and the work of four different artists. 6901.01
707 BITS AND PIECES LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and this programme considers some of the very different ways of arriving at an idea for a work of art. 4708.04
707 IF YOU GO DOWN TO THE WOODS LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and this programme looks at art activity developing from natural life seen in natural saurroundings. 4703.01
707 PORTAIT OF THE ARTIST LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and this programme considers portraits and self portraits. 4706.04
708 SCHOOL'S OUT ART SHOW 7-9 years This programme looks at work being done with children in galleries and museums. 6844.04
709 IN THE FRAME ART SHOW 7-9 years This programme introduces children to artists, 'ordinary' people whose job is creatng art, and how they work. 6843.08
709 INSIDE OUT ART SHOW 7-9 years This programme looks at art in natural surroundings, 'public' art such as murals, public monuments, statues and at the design and development of school environments & community projects. 6846.04
709 SENEGAL TV6 15-19 years This programme featuring Rap musicians Positive Black Soul, is part of a unit which blends artistic expression and social context to explore the variety of images of Africa today. 7124.01
709 SOUTH AFRICA (CAPE TOWN) TV6 15-19 years This programme featuring drama student Melanie Jones, is part of a unit which blends artistic expression and social context to explore the variety of images of Africa today. 7133.03
709 SOUTH AFRICA (JOHANNESBURG) TV6 15-19 years This programme featuring photographers Ruth Motau and Themba Hadebe, is part of a unit which blends artistic expression and social context to explore the variety of images of Africa today. 7129.03
709 UGANDA TV6 15-19 years This programme featuring artist Richard Kabito, is part of a unit which blends artistic expression and social context to explore the variety of images of Africa today. 7135.01
709 ZIMBABWE TV6 15-19 years This programme featuring dancer Alois Magwenya , is part of a unit which blends artistic expression and social context to explore the variety of images of Africa today. 7139.06
709.2 DO IT YOURSELF ART SHOW 7-9 years This programme looks at children as artists. This programme looks at art in everyday life and how most children draw, mostly for enjoyment but for some as a way of exploring their private world. 6849.05
709.32 TOMB OF NEBANUM EUREKA 7-11 years This programme uses the wall paintings from the Tomb of Nebamun, a scribe in Ancient Egypt, to look at the lifestyle of a nobleman, beliefs about the afterlife, farming and how they were painted. 7247.01
709.37 PICTURES FROM POMPEII EUREKA 7-11 years This programme uses a wall painting of Terentius Neo and his wife to look at the lifestlye in Pompeii in AD 79, the techniques of painting and mosaic, and the role of the archaeologist in interpreting evidence. 7247.03
709.38 PAINTING ON POTS EUREKA 7-11 years This programme looks at examples of Ancient Greek pottery and the evidence they provide about daily life, beliefs, mythology, historical events and how the pots themselves were made. 7247.02
709.6 ZIMBABWE BEAT: ART (People of Stone) LIFESCHOOL 14-16 years This programme looks at the emergence of Zimbabwe as a centre of world class sculpture and at other contemporary arts and crafts. See also Zimbabwe Beat - Music, Dewey no. 788.00 6845.07
711 TOY TOWN SEEING AND DOING 6-8 years In this programme a visit to Bekonscot model town provides a focus for children to learn more about their own town through designing and making their own model town in class. 6856.01
712 GREEN SPACES DESIGN AND TECHNOLOGY 11-16 years This programme in the unit "Contexts", at the work of the staff of a large park in London. 6865.07
712 COMMUNITY ENTERPRISE ENTERPRISE ZONE 8-12 years This series shows three groups of children implementing mini-enterprise schemes in their schools. In this programme pupils decide to enhance a derelict area of the school with an ornamental pond. 7195.02
712 FOOD CHAINS JUNIOR TECHNOLOGY 7-11 years This programme looks at how shopping has changed since the 1980s, the development of large supermarkets and how they are organised, and at how food products are developed, tested and evaluated. 6781.07
712 GROWING SPACES JUNIOR TECHNOLOGY 7-11 years This programme focusses on a garden designed specifically to meet the demands of children with special needs. 6779.04
712 IT'S NOT ALL SWINGS AND ROUNDABOUTS JUNIOR TECHNOLOGY 7-11 years This programme focuses on the design of a new range of outside play equipment, the thinking behind its development and at a variety of play areas. 6778.06
717 DESIGNING AN ENTRANCE AROUND SCOTLAND 10-12 years Part of the unit "Designing It". 7132.07
719 MYSTERY FOCUS 9-11 years School children, an archaeologist and a National Trust hill ranger help presenter Michael Underwood try to answer questions about the White Horse of Uffington and the origins of chalk figures and animals. 7834.06
720 BUILDINGS AND SPACE AROUND SCOTLAND 10-12 years This programme asks why the space between buildings is important. Pupils transform an empty school space. Why is one location considered more suitable than another for building on? 7323.06
720 BUILDINGS FOR FUN AROUND SCOTLAND 10-12 years This programme looks at leisure centres, bowling alleys and shopping centres. How are these buildings designed? What is a design brief? What do the public think of these designs? 7320.07
720 BUILDINGS SMALL AND TALL AROUND SCOTLAND 10-12 years This programme is an introduction to the unit: it shows a wide range of buildings throughout Scotland to find out what they are used for and how their function relates to their design. 7311.01
720 BUILDINGS TO WORK IN AROUND SCOTLAND 10-12 years This programme focusses on schools and the workplace. The design advantages, and disadvantages, of three schools are compared and the pupils and a designer makeover a school room. 7317.01
720 PALACE OF WESTMINSTER BRITAIN'S BEST BUILDINGS   Dan Cruikshank examines the interior architecture of this former royal palace, its Gothic splendour, and its role as the seat of Parliament, including the sewage pumping system. 8016.02
720 MATERIALS: BUILDING FOR LEISURE DESIGN AND TECHNOLOGY 11-16 years Part of the unit "Materials". This programme looks at the materials and technologies employed in building a brand new leisure complex. 6887.04
720 ART DECO DELIGHTS IN SEARCH OF STYLE   Maureen Lipman presents a look at the many buildings around London from the period of the Modern Movement (late 1920s and 30s), more usually refered to as Art Deco. 8030.05
725 CONSTRUCTION AND THE BUILT ENVIRONMENT GNVQ 16+ years A series of interactive programmes which emphasise the importance of good core skills and careful planning. 7027.04
725 DESIGN FOR HOLIDAYS JUNIOR TECHNOLOGY 7-11 years This programme examines the planning of a successful holiday complex, Center Parks, in Sherwood Forest. 6856.05
726 PLACES FOR WORSHIP DESIGN AND TECHNOLOGY 11-16 years This programme in the unit "Contexts", looks at the problems in constucting or converting buildings into places of worship. 6867.03
726 CATHEDRAL LANDMARKS 9-12 years Part of the unit "Buildings and Builders", this an animated film tells how a Gothic cathedral in medieval France was designed and constructed. See also "Castle" Dewey No. 728.8. 6693.05
726 CHURCH AND COMMUNITY MAKING HISTORY 11-14 years This programme shows how the site, layout and architecture of a church, and its furniture and monuments, provide clues to its age. 5553.06
728 HOMES ALL YEAR ROUND 6-8 years Part of a series designed to provide science and health resources, this programme looks at a variety of homes and their purposes. 5480.06
728 BUILDINGS TO LIVE IN AROUND SCOTLAND 10-12 years This programme is all about homes. We see how their design has changed and how buildings like windmills, schools and chuches have been converted into homes. 7314.01
728 HARDWICK HALL BRITAIN'S BEST BUILDINGS   The story of this Tudor country home, a monument to wealth, influence and ambition, includes four weddings, four funerals, a royal execution and a very messy public divorce. 7956.02
728 HISTORY OF HOMES EUREKA 7-9 years This programme takes a look at how houses have changed. Beginning with an Iron Age hut, then Saxon and Tudor homes, the programme includes a visit to a 1940s prefab. 7062.05
728 HOME SWEET HOME EUREKA 7-9 years This programme asks what is a home? How much can you tell from the estate agent details? It then looks at homes in other parts of the world and different types of homes, 7052.03
728 HOUSES HOTCH POTCH HOUSE 3-5 years This series provides an introduction to letters and numbers (by both name and sound) and aims to give children an insight into their relationships with others. This programme also looks at homes. 7427.06
728 OUR HOME OUR WORLD 4-6 years This programme, part of a series which looks at aspects of family experience, looks through the eyes of its two youngest inhabitants, at what makes a home, the bricks and mortar, and the wider feeling of 'home'. 5860.05
728 CASTLES STOP LOOK LISTEN 6+ years   6863.07
728 HOMES STOP LOOK LISTEN 6+ years Part of the unit "Then and Now". 6861.08
728 IN THE KITCHEN WHAT WHERE WHEN WHY 6-7 years The 'Happy Gang' compare a kitchen in a poor house with one in a rich house and also discover how different those kitchens were from kitchens nowadays. 7119.01
728 LIVING IN A HOME WHAT WHERE WHEN WHY 6-7 years The 'Happy Gang' move into their new house where they have to put the correct furniture into each room, choose fabric and colour schemes and solve the problem of sharing a room. 7113.02
728.8 HARLECH CASTLE BRITAIN'S BEST BUILDINGS   An examination of this castle and its revolutionary design, the first of its kind in medieval Britain, and its role in the campaigns of Edward I to curb Welsh independence in the 13th century. 7956.01
728.8 CASTLE LANDMARKS 9-12 years Part of the unit "Buildings and Builders", this animated film tells the story of building a thirteeenth century castle in North Wales see also "Cathedral" Dewey No. 726. 6692.04
728.8 BUILDING A CASTLE SEE YOU SEE ME 7-9 years This programme, like all those in this unit, mixes explanation with drama to show why, where and how castles were built in Scotland, the different types of fortifications and the various defensive features. 7277.03
728.8 CASTLE AT LEISURE SEE YOU SEE ME 7-9 years This programme, like all those in this unit, mixes explanation with drama to show the different forms of entertainment in medieval times, the strenuous and the not-so-strenuous.. 7293.03
728.8 CASTLE BANQUET SEE YOU SEE ME 7-9 years This programme, like all those in this unit, mixes explanation with drama to show how food was prepared and cooked in a medieval castle, and that what you ate, depended on who you were and the time of year. 7285.05
728.8 CASTLE UNDER SEIGE SEE YOU SEE ME 7-9 years This programme, like all those in this unit, mixes explanation with drama to show the role of castles in medieval warfare, the problems for the attackers and the defenders, and why people stopped building castles. 7283.02
728.8 LIVING IN A CASTLE SEE YOU SEE ME 7-9 years This programme, like all those in this unit, mixes explanation with drama to show what life was like in a castle and that this depended very much on whether you were the lord and lady or one of the servants. 7279.09
728.8 CASTLES STOP LOOK LISTEN 5-7 years This programme looks at how artefacts and remains help us re-enact what life was like in Richmond Castle, shoemaking, school lessons and washing your hair, as well as the military preparations. 6962.04
730 FORTIES FASHION MIX 7-9 years In this programme use different materials to evovle practical solutions in the sculpting of seated figures reflecting Britain in the 1940s. 7359.05
730 IAIN KETTLES AND SUSIE HUNTER (Inflatable sculpture) MIX 9-12 years Contemporary visual artists, based in Scotland, explore aspects of their work and help a group of children produce 3D inflatable sculptures. 7755.07
730 MASQUERADE MIX 7-9 years In this programme children make wire-screen masks and sculptures based around the theme of a Caribbean Christmas carnival or masquerade (also known as Mas), and the character John Canue. 7360.08
730 RED HOT: David Petersen (Sculpture in metal) MIX 7-11 years This programme looks at a sculptor who works with metal. 7335.08
730 AUGUSTE RODIN ROLF ON ART (Series 2)   Rolf Harris swaps paint for clay as he attempts to emulate the genius of this sculptor. 7632.04
731 STRUCTURE: 3D MODELLING MIX 7-11 years This unit looks at how art can be prompted by the world around us. 7382.07
738 CLAY COME OUTSIDE 4-5 years This programme for younger children, featuring Auntie Mabel and her dog Pippin, looks at clay from a quarry, factory made pottery and a handmade teapot. 6953.03
738 RUBBISH COME OUTSIDE 4-5 years This series aims to provide younger children with an experience of the world outside through the adventures of Auntie Mabel and her dog, Pippin. 6953.06
738 PARCELS MIX 7-9 years In this programme children explorwe the visual and tactile elements of wrapped parcels, and meet Patrick Hughes and Christo, two artists who have used wrapping and presents in their work. 7365.06
738 CLAY WATCH 5-7 years This programme looks at things made out of clay, including flower pots, and the presenters tell the ancient Chinese tale of Foo the Potter and how he invented a new musical instrument, the bell. 5469.06
738 CLAY WATCH 5-7 years This programme in a unit on art, craft and design looks at manipulating clay and making forms, the proper use of slip to join parts together, making patterns in clay and keeping the work area tidy and dust free. 7344.08
738 CLAY TO REMEMBER SEEING AND DOING 6-8 years In this programme a group of children design a plaque for the prize dairy herd of a local farmer. 6565.03
738.2 POTTERY STOP LOOK LISTEN 6+ years   5890.01
739.27 CRAFT OF THE JEWELLER CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme shows basic hand metal working & electrochemical techniques. 5742.03
741 DRAWING BY NUMBERS CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme shows the different styles of graphics required in design and manufacture. 5728.03
741 FISH MIX 7-9 years In this proigramme children first draw a fish using a range of drawing media including experimental mark-making, and after a visit to the National Gallery plan and make their own paintings of fish. 7362.05
741 LINE, SHAPE AND FORM ZIG ZAG 7-9 years This programme looks at ourselves, myths and legends, and includes examples of contemporary 'installation' art, puppet theatre design, oil painting, computer-aided-design, paper and card construction. 7192.03
741 PORTRAIT ZIG ZAG 8-10 years This programme looks at various ways of creating a portrait, the different types of 'reality' that can be aimed at, the caricature, and the different ways in which children can represent faces. 6028.03
741.5 COMICS ENGLISH EXPRESS 9-11 years Part of the unit "Characters and Plots", this programme describes the history of comic art and sees how a contemporary comic is put together. 7072.01
741.5 INTO THE COMICS Part 1 GHOSTWRITER 10-12 years This series, set around Brooklyn, New York, is designed to stimulate children to read and write. In this story the Ghostwriter team take part in a comic book contest and scavenger hunt. 6886.03
741.5 INTO THE COMICS Part 2 GHOSTWRITER 10-12 years   6888.03
741.5 INTO THE COMICS Part 3 GHOSTWRITER 10-12 years   6889.07
741.5 INTO THE COMICS Part 4 GHOSTWRITER 10-12 years   6891.07
741.5 EAGLE BOYS AND GIRL GIRLS MIDDLE ENGLISH 9-12 years This programme looks at the comics 'Eagle' and 'Girl' to see what changes have occurred in children's magazines over recent years. 5462.05
741.5 MAKING CARTOONS MIDDLE ENGLISH 9-13 years This programme looks at the process of animation and features extracts from Count Duckula and Wind in the Willows as well as a class of children animating their own experience of a visit to the zoo. 5889.08
741.5 MAKING CARTOONS MIDDLE ENGLISH 9-13 years This programme looks at the process of animation and features extracts from Count Duckula and Wind in the Willows as well as a class of children animating their own experience of a visit to the zoo. 6570.06
741.5 PICTURES AND WORDS MIDDLE ENGLISH 9-13 years In this programme Bob Wilson highlights techniques he uses in making the illustrated Stanley Bagshaw stories and encourages children to try for themselves. 6572.02
741.5 QUENTIN BLAKE MIDDLE ENGLISH 9-13 years This programme looks at the work of the illustrator Quentin Blake. 6674.03
741.6 DESIGNING TO TELL SEE YOU SEE ME 7-9 years This programme looks at graphic design, with contributions from an advertising agency, and at two school projects: one designing packaging for healthy food, the other publicising a marine life centre. 7246.07
741.6 GRAPHIC PRODUCTS TECHNOLOGY PROGRAMME 14-16 years This programme looks at graphic design for a children's book, designing a website and a Sony PlayStation. 7530.07
743 FINDING THE VIEW LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and in this programme children are shown observing different features of the landscape that confronts them. 4545.05
743 LIVING IMAGES LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and in this programme children are shown engaged in a figure drawing and portaiture exercise. 4548.06
743 MY PLACE LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and this programme looks at man-made structures and the built environment as sources of inspiration. 4699.04
743 NATURE DETAILS LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and this programme concentrates on the art element of a natural history project in an inner city school. 4551.05
743 PATTERN IN PLACE LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and in this programme children are shown involved in a project on textures and patterns in nature. 4593.05
743 WORKING DRAWINGS LOOK LOOK AND LOOK AGAIN 9-12 years This is a series about first approaches to art and in this programme children are shown drawing a variety of man-made, metal objects and on a visit to a car breaker's yard. 4595.05
745 ART AND DESIGN GNVQ 16+ years This series focusses on the skill of communication, using case studies to help inform decision-making. 6989.09
745.2 COMPUTER DESIGN CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme shows some of the ways computers are used for design purposes. 5739.05
745.2 DESIGN FOR MODELLING CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme looks at a wide varietry of modelling techniques. 5737.08
745.2 PRODUCT MARKETING CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme shows the designer's role in the marketing of new products. 5740.06
745.2 TAKING OFF CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme examines critical elements in the overall design of an aeroplane. 5734.03
745.2 WORKING DESIGNS CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme shows how many requirements must be balanced in the design process. 5730.04
745.2 DESIGN PRIZE 1985 CRAFT, DESIGN AND TECHNOLOGY 11-16 years This programme looks at the annual Design competition organised by the Design Council and at how some students have tackled their design projects. 5472.07
745.2 DESIGNING A PRODUCT CRAFT, DESIGN AND TECHNOLOGY 11-16 years This programme is linked to programme No 6 'Presenting a Product' and looks at how a designer develops a strategy for designing, making and selling a product. 5469.03
745.2 PRODUCTS PAST AND PRESENT DESIGN AND TECHNOLOGY 11-16 years This unit on the media is for Design and Technonogy students at Key Stage 3. This programme looks at the evolution of the kettle. 6907.09
745.2 DESIGN PROCESS STANDARD GRADE DESIGN 14-16 years An illustration of how a designer works, from brief to solution. 7110.07
745.2 WHAT IS A DESIGNER? STANDARD GRADE DESIGN 14-16 years This programme looks at the role of the designer in society and how they relate in a variety of projects. 7108.01
745.2 WHAT IS A GOOD DESIGN? STANDARD GRADE DESIGN 14-16 years This programme looks at some of the language and criteria for evaluating the importance of design. 7114.03
745.2 BRIGHT IDEAS FOR A BETTER WORLD TECHNO: DESIGNING YOUR FUTURE 13-14 years This series looks to the past and the present to inform and inspire design. This programme looks at modern manufacturing processes, the role of ICT and some of the issues around sustainability. 7557.03
745.2 FOOD TECHNOLOGY TECHNO: DESIGNING YOUR FUTURE 13-14 years This programme examines research into packaging and retail design, some of the issues around genetic modification versus organic, the technology of mass food production, and consumer information. 7557.05
745.2 WHO NEEDS WHAT WHERE WHEN TECHNO: DESIGNING YOUR FUTURE 13-14 years This series looks to the past and the present to inform and inspire design. This programme looks at research and the development of specifications. 7557.02
745.2 WILL IT SELL TECHNO: DESIGNING YOUR FUTURE 13-14 years This series looks to the past and the present to inform and inspire design. This programme looks at investigating and evaluating products and applications. 7557.01
745.2 CAFÉ BAR TECHNOLOGY PROGRAMME 11-14 years In this programme pupils at Thomas Alleyne High School redesign their school tuck shop to include a corporate logo and a healthy food and drink menu. 7563.05
745.2 CAFÉ BAR TECHNOLOGY PROGRAMME 11-14 years In this programme pupils at Thomas Alleyne High School redesign their school tuck shop to include a corporate logo and a healthy food and drink menu. 7574.09
745.2 COLOUR OF EMOTION TECHNOLOGY PROGRAMME 14-16 years This programme on the importance of light and colour to the designer focusses on the emotional influence of colour, architectural use of colour, the Lava Lamp and colour prediction. 7552.08
745.2 DESIGN AID TECHNOLOGY PROGRAMME 14-16 years This programme explores the notion that good design can improve our lives and make things better for people. 7556.09
745.2 EMERGENCY BEACON TECHNOLOGY PROGRAMME 11-14 years This programme looks at how pupils at Ravens Wood School, Bromley, produce a warning beacon that can be attached to a jacket and which can be activated in an emergency. 7562.05
745.2 EMERGENCY BEACON TECHNOLOGY PROGRAMME 11-14 years This programme looks at how pupils at Ravens Wood School, Bromley, produce a warning beacon that can be attached to a jacket and which can be activated in an emergency. 7563.01
745.2 FLUID FLOODS TECHNOLOGY PROGRAMME 14-16 years This programme looks at the design strategies used by Brooke Bond to update the image of tea in response to the 'explosion of caffeine culture' and the growth of high street coffee shops. 7553.08
745.2 INSTANT SOUND TECHNOLOGY PROGRAMME 11-14 years This programme looks at how pupils at Elliot School, London, design a consumer product to market loudspeaker technology that will resonate when placed on a hard surface. 7563.03
745.2 INSTANT SOUND TECHNOLOGY PROGRAMME 11-14 years This programme looks at how pupils at Elliot School, London, design a consumer product to market loudspeaker technology that will resonate when placed on a hard surface. 7571.02
745.2 SCIENCE WORKSTATION TECHNOLOGY PROGRAMME 11-14 years This programme looks at how pupils at Bullers Wood School, Bromley, design a portable science lab to take on field trips and how they redesign the area around the school pond. 7563.04
745.2 SCIENCE WORKSTATION TECHNOLOGY PROGRAMME 11-14 years This programme looks at how pupils at Bullers Wood School, Bromley, design a portable science lab to take on field trips and how they redesign the area around the school pond. 7569.1
745.4 APPEARANCES ART WORK 14-16 years This series is for students studying GCSE Art & Design. This programme looks at portraiture, self-portraits and at the 'purpose' of a commissioned work. 5872.06
745.4 POINT OF VIEW ART WORK 14-16 years This series is for students studying GCSE Art & Design. This programme looks at graphic design, the incorporation of symbols, the design work done for the popular music industry, and logos. 5876.03
745.4 REFLECTIONS ART WORK 14-16 years This series is for students studying for GCSE Art & Design. This programme examines the importance of the artist's point of view and the scepticism over work that is not considered 'proper' art. 5877.08
745.4 SEEING AND BELIEVING ART WORK 14-16 years This series is for students studying GCSE Art & Design. This programme looks briefly at computer animation and the work of an artist in residence but is mainly about the painter Anthony Green. 5870.06
745.4 STYLE FOR LIVING ART WORK 14-16 years This series is for students studying GCSE Art & Design. This programme contrasts two interior design projects: one for new shops in the 'Next' clothing chain and the other for a small chapel. 5874.06
745.4 CDT CONFERENCE 1985 CRAFT, DESIGN AND TECHNOLOGY 11-16 years This programme looks at the annual exhibition and conference at Wembley where the industries which have assisted the development of C.D.T. and the schools which have used the technological equipment can display their work. 5477.06
745.4 NEW DIRECTIONS AND NEW CRAFTS CRAFT, DESIGN AND TECHNOLOGY 11-16 years This programme looks at the design process from the point of view of contemporary fashion and how hair, make-up and jewellery can be used to produce a bolder, more glamourous appearance. 5476.03
745.4 PRESENTING A PRODUCT CRAFT, DESIGN AND TECHNOLOGY 11-16 years This programme is linked to programme No 5 'Designing a Product' and looks at how a designer develops a strategy for designing, making and selling a product. 5470.07
745.4 DESIGN FOR SURVIVAL DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at an outdoor pursuits and camping expedition and how basic survival needs can be met by sensible design. 5755.02
745.4 FIRE ENGINES DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the development of fire engines and at fire fighting equipment. 5744.03
745.4 FLYING MACHINES DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the key concepts for an understanding of flight and applies these to a selection of flying machines. 5756.06
745.4 FUNFAIR DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at both a traditional fairground and a permanent amusement park and examines the design of fairground rides. 5750.06
745.4 LIFTING LOADS DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the design of a crane and at some lifting gear in operation. 5757.06
745.4 SPEED ON WATER DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the problems associated with moving through water and how these may be tackled. 5749.01
745.4 TELEPHONE TALK DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the development of long distance communication. 5746.01
745.4 TIME FOR CLOCKS DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the importance of knowing the time, and at the mechanisms of clocks. 5747.04
745.4 USING THE WIND DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at the use of windpower from both an historical and a modern viewpoint. 5754.02
745.4 WHEEL-ABILITY DESIGNING AND MAKING 9-13 years This programme in a series about examples of design and technology in action, looks at how the designer can identify the individual needs of handicapped children when designing a wheelchair. 5753.01
745.4 DESIGN 1:Where do we start? SEARCH 9-13 years This programme, which follows the Fashion Industry from initial idea to finished product, looks at colour forecasting, textile design and fabric production. 5561.04
745.4 DESIGN 2: Trial and error! SEARCH 9-13 years This programme, which follows the Fashion Industry from initial idea to finished product, looks at the work of the product designers. 5564.02
745.4 DESIGN 3: Who will buy? SEARCH 9-13 years This programme, which follows the Fashion Industry from initial idea to finished product, looks at the importance of marketing. 5565.07
745.4 DESIGN 4: Putting it all together SEARCH 9-13 years This programme, which follows the Fashion Industry from initial idea to finished product, looks at market research . 5567.02
745.4 DESIGNING TO ENTERTAIN SEE YOU SEE ME 7-9 years This programme looks at cakes and crockery, with contributions from professional designers, and at two school projects: one preparing for a Divali celebration, the other producing papier-mache plates. 7249.05
745.4 DESIGNING YOUR ENVIRONMENT SEE YOU SEE ME 7-9 years This programme looks at gardens and street furniture, with contributions from professional designers, and at two school projects: one designing playground games, the other a novel, outdoor classroom. 7243.07
745.4 BICYCLES SEEING AND DOING 6-8 years This programme focusses on how bicycles work. 5748.03
745.4 ROUNDABOUTS SEEING AND DOING 6-8 years This programme considers the problem of making a roundabout which rotates and discusses the possible solution with a group of 6-8 year olds. 5743.06
745.4 TOYS WITH WHEELS SEEING AND DOING 6-8 years This programme helps children to plan, make and test a working toy model by looking at various examples of toys with wheels and the mechanisms of those which move. 5750.02
745.4 WATERMILLS SEEING AND DOING 6-8 years In this programme children consider the problem of making a simple construction that is operated by the force or pressure of water. 5746.04
745.4 WINDMILLS SEEING AND DOING 6-8 years This programme looks at how a windmill works and the importance of using a free natural resource - wind - to generate power. 5745.05
745.4 CHARLES RENNIE MACKINTOSH STANDARD GRADE DESIGN 14-16 years This programme analyses the style of Charles Rennie Mackintosh, particularly his use of the square, circle and rectangle. 7119.08
745.4 CLIMATE OF THE TIMES STANDARD GRADE DESIGN 14-16 years This programme looks at the major styles and changes to our society in the 1930's - household goods, films, fashion, Art Deco, and architecture. 7125.06
745.4 TOOTHBRUSHES TACKLING TECHNOLOGY 7-11 years The programmes in this series are designed to support the development of a schedule of work involving design and technology, with suggestions for follow-up practical projects. 7336.03
745.4 MADE BY DESIGN TECHNO: DESIGNERS 11-13 years Part of a unit designed to introduce students to different types of industrial production, this programme looks at jewellery, glass and innovative uses for swimming float foam and part of a light bulb. 7319.06
745.4 MOVING TECHNOLOGY AND DESIGN Secondary This series is designed to provide a basic introduction to the world of technology and design. This programme deals with the problem of making things move to a required specification. 5545.01
745.4 PACKAGING TECHNOLOGY AND DESIGN Secondary This series is designed to provide a basic introduction to the world of technology and design. This programme deals with the problem of producing a package to suit a particular need. 5541.09
745.4 2020: DESIGN A FUTURE TECHNOLOGY PROGRAMME 11-19 years This programmes looks at the winning entries in the 2020 Design A Future competition, how they related to the technology areas in the curriculum and what impressed the judges. 7750.03
745.4 SORTING TECHNOLOGY AND DESIGN 11-16 years This series is designed to provide a basic introduction to the world of technology and design. This programme deals with the problem of sorting out a mixture of materials according to specific criteria 5543.06
745.5 MAKING MASKS JUNIOR TECHNOLOGY 7-11 years This programme explores the making of masks with 'Trading Faces', a community arts group, including caricture, half-mask and three dimensional masks for younger children. 6927.02
745.5 TOY TECHNIQUES JUNIOR TECHNOLOGY 7-11 years This programme looks at the colour, movement and humour in the toys made by Robert Race and at the simple techniques involved in the production of one example. 6930.03
745.5 HOUSE FOR HENS SCIENCE CHALLENGE 7-9 years The subject of this programme is materials and their properties. 6529.01
745.5 ART (Expressive arts) SEE YOU SEE ME 7-9 years This programme, using weather and the seasons as a stimulus, looks at three dimensional sculpture using everday materials, found, natural and man-made objects. 7158.05
745.5 MODELS STAGE ONE 5-7 years This programme looks at scale models and the importance of detail and accuracy along with the choice of materials used. 6937.04
745.57 ANIMATION: Deniol Morris and Michael Mort MIX 7-11 years This programme looks at the work of a team of film animators, currently working on commercials and a 30 minute film featuring The Gogs, a Stone Age family of Plasticine characters. 7354.1
745.59 MOVING TOYS SCIENCE START HERE 8+ years This programme looks at a wide range of toys in order to demonstrate physical processes. 6899.04
745.59 DESIGNER DINOSAURS SEEING AND DOING 6-8 years The focus of this programme is the dinosaur exhibition at The Natural History Museum in London. Children are also encouraged to design and make their own dinosaur in class. 6864.01
745.59 INSIDE OUT (INSET) TECHNOLOGY PROGRAMME 11-14 years This programme looks at investigation, disassembly and evaluation and also at how these can be incorporated into good teaching practice. 7425.07
745.59 MAKING THINGS MOVE TECHNOLOGY PROGRAMME 11-14 years In this programme students design and make their own toys and look at the work of two toymakers, Ron Fuller and Keith Newstead. 7425.03
745.59 MAMA PASTA (INSET) TECHNOLOGY PROGRAMME Inset This programme focusses on issues surrounding food technology and also on how to fit practical tasks into a long design and make assignment. 7425.06
745.59 AT PLAY WATCH 5-7 years This programme includes references to family life and experiences from the 1930s, 1960s and the 1990s, including birthday celebrations, toys, and the changes in technology. 7309.07
745.59 CLOTHES WATCH 5-7 years This programme in the unit "Children in History", looks at paintings and photographs of clothes in the past and recreates a scene from Victorian times, where a boy and girl are getting ready for a party. 6860.07
745.59 MAKING AND MODELLING WATCH 5-7 years This programme looks at how paper is made and what can be made from paper. Jan Peinkowski shows how to fold and cut paper to make pop-ups. 5519.03
745.59 TEDDY BEARS WATCH 5-7 years This programme in the unit "Children in History", looks at how teddy bears were made in the past, how they are made today, the Steiff factory in Germany, and how the teddy bear got its name. 6858.06
745.59 GANGWAY WHAT WHERE WHEN WHY 6-7 years In this programme the "gang" decide to make a go cart. 7475.04
745.59 HAPPY GANG GAME WHAT WHERE WHEN WHY 6-7 years The 'Happy Gang' find out about co-operating and working together when they decide to make their own game. 7478.05
745.59 HOOPS A DAISY WHAT WHERE WHEN WHY 6-7 years This programme looks at toys children played with in the past. 7469.01
745.6 HANDWRITING MIDDLE ENGLISH 11-14 years Practical guidance on basic writing skills and how the rules of writing came about. Also how to write fluently and legibly, how hand writing styles developed, and the arrival of the word processor. 7310.09
745.6 HANDWRITING MIDDLE ENGLISH 11-14 years Practical guidance on basic writing skills and how the rules of writing came about. Also how to write fluently and legibly, how hand writing styles developed, and the arrival of the word processor. 7440.08
745.99 TOYS AND GAMES WHAT WHERE WHEN WHY 6-7 years In this programme the 'Happy Gang' compare the toys that rich children had with those of two poor children. 7125.08
746.1 MAKING THINGS: WEAVING STOP LOOK LISTEN 6+ years In this programmme a group of children are learning to weave using simple frames and various materials. 6025.04
746.43 STITCH IN TIME TECHNOLOGY PROGRAMME 14-16 years This programme investigates the history of knitting in the Shetland Islands . It looks at fair-isle knitting and at how local conditions influenced its style. 6950.08
746.6 PRINTING WATCH 5-7 years This programme in a unit on art, craft and design looks at making a print with a polystyrene tile and a blunt pencil, patterns for wrapping paper, using the right amount of ink, registration in repeat printing. 7340.02
746.9 FASHION SENSE CDT FOR GCSE   Part of a group of programmes complied from previous CDT series but restructured and rewritten. This programme looks in depth at the design and production of clothes. 5736.04
746.9 FASHION SENSE DESIGN AND TECHNOLOGY 11-16 years This unit on the media is for Design and Technology students at Key Stage 3. This programme looks at the design and production of clothes. 6905.05
746.9 DESIGN FOR WEARING JUNIOR TECHNOLOGY 7-11 years This programme looks at the creation and production of clothes for the childrenswear department at Marks and Spencer. 6858.05
746.9 FLEECED: Mandy Williams (Fashion designer) MIX 7-11 years This programme looks at the work of a fashion designer. 7353.08
746.9 DESIGNING YOUR CLOTHES SEE YOU SEE ME 7-9 years This programme looks at fashion and fabrics, with contributions from two professional designers, and two school projects: one designing a fabric based on rainforest themes the other on clothing for Space. 7238.04
746.9 CUSHIONS TACKLING TECHNOLOGY 7-11 years The programmes in this series are designed to support the development of a schedule of work involving design and technology, with suggestions for follow-up practical projects. 7338.01
746.9 FASHION ACCESSORIES TECHNOLOGY PROGRAMME 11-14 years In this programme pupils at Theale Green Community School design a new range of fashion accessories for the over 20s. 7563.02
746.9 FASHION ACCESSORIES TECHNOLOGY PROGRAMME 11-14 years In this programme pupils at Theale Green Community School design a new range of fashion accessories for the over 20s. 7565.05
746.9 LOOKING FOR IDEAS TECHNOLOGY PROGRAMME 11-14 years In this programme fashion designers explain how they got their ideas and students design and make waistcoats. 7425.04
746.9 SUPER MODERN WARDROBE TECHNOLOGY PROGRAMME 14-16 years This programme looks at how the fashion needs of urban youth culture has developed since the 1960s and the design opportunites provided by new technologies. 7550.08
746.9 CLOTHES VISUAL WORLD 9-12 years In this programme children investigate methods of working quickly to produce ideas for a selection of different outfits. 7007.09
746.9 DESIGNER SALES TECHNOLOGY PROGRAMME 14-16 years This programme shows how the company Red or Dead started, how it expanded and how it continues to survive. 6952.04
746.9 DESIGNER'S STORY TECHNOLOGY PROGRAMME 11-14 years This programme looks at bathroom design to show the importance of ergonomics and function and the relationship between function, aesthetics and the manufacturing process. 6912.05
747 DESIGNING YOUR PLACE SEE YOU SEE ME 7-9 years This programme looks at furniture and carpets, with contributions from professional designers, and at two school projects: one designing an interior, the other using motifs and patterns for a rug. 7242.02
749.2 DESIGNING TO SIT AROUND SCOTLAND 10-12 years Part of the unit "Designing It". 7131.05
750 MYTHS, DREAMS AND FANTASY ART ADVENTURES 7-11 years This programme aims to help children develop an understanding of how art can be used to tell stories. It explores ideas about imagination, fantasy & the surreal using examples from different media. 6974.04
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